8 research outputs found

    Direct Sparse Visual-Inertial Odometry using Dynamic Marginalization

    Full text link
    We present VI-DSO, a novel approach for visual-inertial odometry, which jointly estimates camera poses and sparse scene geometry by minimizing photometric and IMU measurement errors in a combined energy functional. The visual part of the system performs a bundle-adjustment like optimization on a sparse set of points, but unlike key-point based systems it directly minimizes a photometric error. This makes it possible for the system to track not only corners, but any pixels with large enough intensity gradients. IMU information is accumulated between several frames using measurement preintegration, and is inserted into the optimization as an additional constraint between keyframes. We explicitly include scale and gravity direction into our model and jointly optimize them together with other variables such as poses. As the scale is often not immediately observable using IMU data this allows us to initialize our visual-inertial system with an arbitrary scale instead of having to delay the initialization until everything is observable. We perform partial marginalization of old variables so that updates can be computed in a reasonable time. In order to keep the system consistent we propose a novel strategy which we call "dynamic marginalization". This technique allows us to use partial marginalization even in cases where the initial scale estimate is far from the optimum. We evaluate our method on the challenging EuRoC dataset, showing that VI-DSO outperforms the state of the art

    From Monocular SLAM to Autonomous Drone Exploration

    Full text link
    Micro aerial vehicles (MAVs) are strongly limited in their payload and power capacity. In order to implement autonomous navigation, algorithms are therefore desirable that use sensory equipment that is as small, low-weight, and low-power consuming as possible. In this paper, we propose a method for autonomous MAV navigation and exploration using a low-cost consumer-grade quadrocopter equipped with a monocular camera. Our vision-based navigation system builds on LSD-SLAM which estimates the MAV trajectory and a semi-dense reconstruction of the environment in real-time. Since LSD-SLAM only determines depth at high gradient pixels, texture-less areas are not directly observed so that previous exploration methods that assume dense map information cannot directly be applied. We propose an obstacle mapping and exploration approach that takes the properties of our semi-dense monocular SLAM system into account. In experiments, we demonstrate our vision-based autonomous navigation and exploration system with a Parrot Bebop MAV

    Rolling-Shutter Modelling for Direct Visual-Inertial Odometry

    Full text link
    We present a direct visual-inertial odometry (VIO) method which estimates the motion of the sensor setup and sparse 3D geometry of the environment based on measurements from a rolling-shutter camera and an inertial measurement unit (IMU). The visual part of the system performs a photometric bundle adjustment on a sparse set of points. This direct approach does not extract feature points and is able to track not only corners, but any pixels with sufficient gradient magnitude. Neglecting rolling-shutter effects in the visual part severely degrades accuracy and robustness of the system. In this paper, we incorporate a rolling-shutter model into the photometric bundle adjustment that estimates a set of recent keyframe poses and the inverse depth of a sparse set of points. IMU information is accumulated between several frames using measurement preintegration, and is inserted into the optimization as an additional constraint between selected keyframes. For every keyframe we estimate not only the pose but also velocity and biases to correct the IMU measurements. Unlike systems with global-shutter cameras, we use both IMU measurements and rolling-shutter effects of the camera to estimate velocity and biases for every state. Last, we evaluate our system on a novel dataset that contains global-shutter and rolling-shutter images, IMU data and ground-truth poses for ten different sequences, which we make publicly available. Evaluation shows that the proposed method outperforms a system where rolling shutter is not modelled and achieves similar accuracy to the global-shutter method on global-shutter data

    MonoRec: Semi-Supervised Dense Reconstruction in Dynamic Environments from a Single Moving Camera

    Full text link
    In this paper, we propose MonoRec, a semi-supervised monocular dense reconstruction architecture that predicts depth maps from a single moving camera in dynamic environments. MonoRec is based on a MVS setting which encodes the information of multiple consecutive images in a cost volume. To deal with dynamic objects in the scene, we introduce a MaskModule that predicts moving object masks by leveraging the photometric inconsistencies encoded in the cost volumes. Unlike other MVS methods, MonoRec is able to predict accurate depths for both static and moving objects by leveraging the predicted masks. Furthermore, we present a novel multi-stage training scheme with a semi-supervised loss formulation that does not require LiDAR depth values. We carefully evaluate MonoRec on the KITTI dataset and show that it achieves state-of-the-art performance compared to both multi-view and single-view methods. With the model trained on KITTI, we further demonstrate that MonoRec is able to generalize well to both the Oxford RobotCar dataset and the more challenging TUM-Mono dataset recorded by a handheld camera. Training code and pre-trained model will be published soon.Comment: Project page with video can be found under https://vision.in.tum.de/research/monorec . 14 pages, 10 figures, 5 table

    Omnidirectional DSO: Direct Sparse Odometry with Fisheye Cameras

    Full text link
    We propose a novel real-time direct monocular visual odometry for omnidirectional cameras. Our method extends direct sparse odometry (DSO) by using the unified omnidirectional model as a projection function, which can be applied to fisheye cameras with a field-of-view (FoV) well above 180 degrees. This formulation allows for using the full area of the input image even with strong distortion, while most existing visual odometry methods can only use a rectified and cropped part of it. Model parameters within an active keyframe window are jointly optimized, including the intrinsic/extrinsic camera parameters, 3D position of points, and affine brightness parameters. Thanks to the wide FoV, image overlap between frames becomes bigger and points are more spatially distributed. Our results demonstrate that our method provides increased accuracy and robustness over state-of-the-art visual odometry algorithms.Comment: Accepted by IEEE Robotics and Automation Letters (RA-L), 2018 and IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 201
    corecore